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The game has a very interesting idea, and this is the first time I've seen something like this. One of the problems I noticed was that when trying to pick up an item, I had to press the space bar several times, which was a bit inconvenient, but it didn't stop me from enjoying the experience. Congratulations on the game!

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Thank you,

I did knew the problem beforehand but didn't know why was it occuring 

I think it was bc of the post processing effects(lens distortion) that made it difficult to identify the correct area where to press space

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I see. One of the things I also noticed is that the character passes over some sprites, and some collider issues. But that didn't bother me, they are just tips for future adjustments. Congratulations again on the game!

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Ooh, you are right I was a bit lazy when setting up colliders but appreciate that you told me , I will also add that to my to do list

Btw which ending you got ?

Good or bad

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The good ending! lol

Niceeeee !

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An interesting idea to take advantage of this art style and the console concept would be to create several minigames within it. The player could choose which minigame they want to play, without having to create long experiences. Additionally, you could reuse some mechanics between games, saving development time. Another option would be to release separate minigames, but keeping the same art style and console concept, creating a cohesive package of games. I loved this idea, it looks amazing! Hahaha.

Woooaah,relax mate that's a lot

I also thought to make something similar at the start but then quickly realised it was to out of scope for me

Cuz I only worked for like 4 days

But definitely something I would like to dive deep into the future 

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Just throwing out ideas hahaha, I don't know how you're going to proceed with this, but I wish you success!

The ideas you have are very nice and interesting so, they would definitely help me go to the limits with this game