Muito obrigado! Espero que tenha gostado do jogo!
Ano que vem teremos muitas novidades.
BaltaRed
Creator of
Recent community posts
Thank you so much for your kind words and detailed feedback! We're so happy to hear that you found the game fun, addictive, and well-polished. It's amazing to hear that you've reached 100k, congratulations! 🎉
The 10k score weapon is really special, we wanted to create something that gave you that feeling of power, and it's great to hear that you felt that way.
Rearding the red flash, thanks for pointing that out! We'll be looking into this issue to improve the experience during intense combat moments. Your feedback is essential for us to adjust and make the game even more engaging.
Once again, thanks for your support and for playing. We'll keep working to bring you the best!
The game is cool, the upgrade system and weapon options are interesting. The tutorial is always important for a game that has several mechanics. There are some points that could be improved:
-The camera effect ends up being a nuisance because it is too high, and this makes it difficult to know the distance to the enemy.
-The movement of the enemies when they get close to the player.
-On the invisible walls, an object could be placed to symbolize this.
-The volume slider didn't work for me.
The game is very good, good job to the team!
Thank you very much for your comment! We are an experienced game development team and, even with our personal projects, we dedicated part of our free time to create this game – we even pulled some all-nighters, hahaha! It was thanks to this effort that we were able to deliver something fun and beautiful. We thank you from the bottom of our hearts!
We know that everyone at Game Jam also put in a lot of effort. Congratulations to all of us for the excellent work! Hahaha!
Very good game, with excellent graphics! As for gameplay, since the cursor appears in the game, it gives the impression that it is possible to use it. One suggestion would be to remove the cursor or have the character turn to the side where the player clicks with the mouse to shoot. Also, the "exit" button doesn't make much sense for the WebGL version. Good job developers!
Interesting game! I found it difficult to control the character with the Q and D keys, since the default is usually A and D. I don't understand the reason for this choice. It makes it more difficult to get past the lasers. Also, the buttons on the stage could be more prominent, since at first I was confused about how to jump to the other side.
After the last Game Jam, our team worked hard to refine the concepts in our other games using Whalepass. Thank you so much for your feedback!
Regarding the retro graphics, we’ll improve them and add an option in the settings for players to choose between classic and modern graphics.
We truly appreciate your opinion; it makes all the difference to us!
A very unique and great game! I have a few points I'd like to highlight:
- Health bar: It would be nice to change its color to something like blue. I found it hard to notice when it was decreasing.
- Attacking enemies: I understand the enemy needs to be red to attack, but at some points, I couldn’t hit them even when they were red.
- Story at the beginning: The story is really cool, but it would be great to have an option to skip it since I played multiple times and wanted to jump straight into the game.
- Invisible walls: I had to guess where they were. Adding some rock sprites or something similar could help a lot. I got stuck a few times. Hahaha!
Congrats on the game, it’s excellent! Wishing you much success! Oh, and your game reminded me of this classic in the picture. Hahaha!
EVO
Hello! To improve the game's balance, we decided to include the option for players to escape. We really liked your idea and will keep it in mind as we work on future updates to make the game even better.
We’ve studied the Whalepass system thoroughly and implemented everything we could in Unity. I still need to complete the Whalepass team's questionnaire about new ideas.
Regarding the CRT filter, our plan is to offer a configuration option to switch between RETRO mode and modern graphics. This way, players can choose between a classic or contemporary experience.
Your feedback was incredibly valuable to us! Oh, and the games we currently have on Itch.io will soon be available on Steam. Don’t forget to follow us! 😄
An interesting idea to take advantage of this art style and the console concept would be to create several minigames within it. The player could choose which minigame they want to play, without having to create long experiences. Additionally, you could reuse some mechanics between games, saving development time. Another option would be to release separate minigames, but keeping the same art style and console concept, creating a cohesive package of games. I loved this idea, it looks amazing! Hahaha.