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BaltaRed

16
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3
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17
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A member registered 57 days ago · View creator page →

Creator of

Recent community posts

The art of the game is very beautiful. I found the concept of this game to be very unique for this jam. Very good!

What surprised me the most was the music, for sure, but I think it would be interesting to have an option to lower the volume.

I loved the game. It's a very addictive game, I was very impressed with how focused we were on the game. The art in the game is very beautiful. The game is very balanced, not too easy and not too difficult.

My name on the Leaderboard is "FaceOfGod". I'm still in the top 10 lol

Thank you very much for the review. This crosshair is a point we will focus on to resolve.

Thank you very much for the great review. This aiming issue was something we saw during the jam, but we couldn't solve it in time, which would have eliminated other features and details that the game has. This is a problem that will be fixed as a priority.

Regarding enemies appearing out of nowhere, we thought about adding some effects that would show that the enemies would appear so many seconds after they did. I believe that this could alleviate the problem of not knowing where the enemies come from and not being able to position yourself in time.

Your idea of positioning the chick on the back or following only when you press a button is quite interesting. We will pay attention to your analysis.

Thank you very much! It's really frustrating. We've made some balance adjustments to the project and will be uploading updates once the Jam is complete.

Thank you very much for the shader improvements, we will add one that will greatly improve the visuals. We were also impressed with Erick's work, since we met him at the previous Jam (end of September).

We were very happy with what we were able to do, since we started when we had 10 days left to submit the game to Hyplay. We had just finished another game in a Jam and took 1 or 2 days off before starting to develop the Nuggets Machine.

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Very interesting, but I didn't quite understand the "One shot" concept in the gameplay.

There was a moment where enemies were coming towards you, but the camera was still adjusting, which made it very difficult to aim and caused many enemies to pile up in front of me.

I liked it because it reminded me of those huge arcades you're in. I also really liked the "safari" concept, where you travel through the forest, always playing in a different environment. Labs, HQs and places like that could be added. That would be really interesting.

The game concept is very well thought out, the art is beautiful and the level design is interesting. There were only times when I got stuck on the edges of the game and had no way to avoid the attack.

Thank you very much, we have noted it here to make the changes.

Thank you very much.

I really liked the visual effects, and some enemies have different mechanics for defeating them, but I have two points that could be changed in the game that would help it improve:

1 - Focus on performance. It was causing lags during gameplay.

2 - Reduce the blur even more. Over time, it hurts your vision a little.

I believe that this will help the game to get better and better.

4271

The game is really good, that hit effect is really cool. I liked the concept of your game.The game turned out really well, that hit effect looked really good to me. I liked the concept of your game.

I really enjoyed the game, but there was one thing I didn't understand, which was where the damage came from.

The game has an incredible concept. Very well designed.