It's a really fun game, if incredibly difficult. I did find two infuriatingly awful glitches. First, there seems to be an impassable wall right beneath the matriarch and it's really easy to get stuck to it and second, sometimes the level ends when you get the bronze medal. I once got the bronze medal on the last level with over a minute left only for the game to say "level complete" and stop spawning items, forcing me to just stand there until the timer ran out.
This isn't a glitch, but it really annoys me. please make it so bread doesn't spawn under UI elements or the matriarch. It's frustrating when it looks like you got all of the food, but no more spawns, so you have to comb through all of the corners of the map, wasting time you don't have, trying to find the hidden bread.
Thanks for playing!
Your criticisms are certainly merited; I consider the game essentially done, so unfortunately the flaws will have to remain.
The "impassable wall" with the matriarch is actually just a hit-circle with a very odd way of handling collision that kind of makes you stick to it (my cope is that I'm still learning). With a leap, you can get out of it.
I vaguely feel like I encountered that "level ends early" glitch in development but parsing through the code again I haven't the foggiest reason why that's occurring. The level should end when the timer is zero, and the code SEEMS to indicate that...maybe after a reset, some things aren't initialized properly? I don't know.
The bread spawning under the UI elements/the Matriarch is sorta intentional, sorta not. I knew it could happen during playing, but I guess I didn't think about it too much or thought it would be funny, or thinking that "well the player will just have to be aware of that". Well, it's not funny or cool for some people, so for my future games, I'll try not to make things appear under UI elements...