Thanks for playing and for the constructive criticism too, it’s much appreciated. I agree that in the current build the biggest threat to the player is the RNG (eg. sometimes it’s hard to find Buildium) and not the enemies. I’ll try to balance things a bit in a post-jam update and possibly add more (challenging) levels. A bunch of tiny things (including visual feedback for enemies getting hit, health bars, etc) were left on the todo list by the jam’s deadline - that’s just how it goes usually :D
And yeah, this game very much puts in you in a position where you are “just doing your job”… for an a**hole exploitative corporation :)