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(+2)

I just played your game it was alright since I'm assuming it is a W.I.P. since you can only play as one of the characters. Also if you are reading the reviews before you buy this game I wanna say I DID enjoy playing it I'm just talking about all the stuff that confused me and the bugs overall I did have a good experience, especially at the end of it. Looking at your itch profile this is your first game and you should be proud that you made something this good first try.

First of the thing that pissed me off was the jump button and the jumping attack I swear on my name that was a useless thing to add to this game cause you can't jump over the traps and 9 times out of ten when I used the jumping attack I caught SNATCHED mid-air into an animation so why tf even have it as an option. I promise you I TRIED to to jump over EVERYTHING and i mean EVERYTHING and that jump button was useless.

Secondly, the traps make no sense, at first it was a welcomed surprise like ok i gotta watch out for the floor and the ceiling but WHY CAN'T I JUMP OVER THE ONES ON THE FLOOR AND HOW DOES ROLLING OVER THEM NOT ACTIVATE THEM, you could tell they are randomly generated too cause if they are not I can only assume the way they were mapped out was purely to ruin peoples day

Thirdly, the thing I'm ASSUMING is chasing us because of the bar at the top of the screen that is moving closer to my player icon is WAAAY too slow i have quite literally seen every caught/grab animation I could think of every time I saw a new zombie cause I love the animation style you have and that thing never got close to me I think I only saw it once on the first stage

The rest of this unprofessional ass review is PURELY and artistic criticism so take it with so little salt the chicken stays white. I'm assuming this zombie apocalypse started the day the game starts us off so why tf are all the zombies green already why are they rotting? Also, why tf are there so many damn dogs on this campus. Another thing that got me was the animation after she got used by a zombie why was I stuck staring at her FLOOD the ground for 20-30 seconds she not even real and I was starting to get embarrassed watching it. 

The final thing is the game was fun but to me, the ending didn't make a whole lotta sense. I can see what you were going for and the ending cut scene was fucking amazing I bet you could make a lot of money on Patreon and Twitter if you just did animations for people.

(+1)

I purchased the game for $10.00 dollars today despite my reservations below this post. I figured maybe its a hidden gem like "My dystopian Robot girlfriend" or "Pixie Pixel Panic" so I gave it a fair try.

The game plays very similar to the flash games "Shinobi Girl" or "Witch Girl"  where its a side scroll racing against the clock style of game with enemies blocking your path to the end of the level. I like the diversity of enemies and the animations they play. The animations are nice and fluid while others feel jagged and clunky (Recovery animations are smooth, Down attack and "Snake" enemy animations feel jagged as a couple of examples).

Like yourself I found a lot of frustration with the jumping, as it was ~95% of the time it wouldn't jump over targets I was sure were intended to be jumped over. The dog and crawler enemy have a recovery time that was usually quicker then the players recovery time and was almost impossible to fight them off once they grabbed you. The distance they were knocked back didn't allow for enough time to finish an attack most the time and lead to another struggle phase.

I found it super silly there were ceiling vent enemies on levels that were outside. I also wish that there was a "bomb" attack like you can find in other similarly designed games, as the attacks lock you up in an animation that doesn't register until the animation finishes.

For those looking to pick this game up, I'd recommend it still but as I had previously stated in the post below, this game is currently in the $2-$4 range.

As to how to improve this title:
---Re-record some of the audio with another voice actor.
---Later stage enemies need diversity in attack pattern (everything only attacks by touching you) consider a spit attack that soft stuns the player or a lunge attack of some kind that can be kicked to punish the enemy if well timed.
---Adjust enemy hit boxes so the player can consistently JUMP OVER the shorter enemies.
---Allow for the dodge roll feature to evade enemy grabs. (Put this on a 2-3 second Cool down).
---Make the dog less derpy looking lol


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PopularFractal and Bloodiedsparten, we appreciate your concerns, feedback, and ratings! We're always for an open conversation. I understand this discussion's being read by our creator and devs too.