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(+1)

Hi hello!! didn't expect i found you here! and im surprised you also into this genre as well. also thanks for the feedback. even tho i wanted to comment some of your improvement point.

  • -About the UI, do you mean the ship/bomb/gauge/score UI on the top? or its the pilot dialogue UI?
  • -ah right. probably that's my fault that my sprite didn't go well on the game. i was about to create the pre-rendered sprites (like Playstation/32 bit era of sprites. especially Pulstar/Blazing Star graphic). but it seems my style of pre-rendered is far from what i know/other's thing about pre-rendered sprites. i still try to find out how to do that.
  • -ah got it. im lowkey feels that as well while testing but i didn't realize its an issue until you mention that.

But anyway thanks for the feedback. i'll considered working on it. or at least try to make it better!

(2 edits)

Yeah the critical info like Bombs and gauges what threw me off. Dialogue you shouldn't worry for now, even arcade games tend to keep the dialogue small.
And keep playtesting! Even if you find few things inconvenient or frustrating as you play, jot it down and address it:)