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(+1)

Wait what!? Unreal has a built in garbage collector???? That's interesting for an engine that uses C++. Doesn't garbage collecting reduce performance? I mean I'm not saying it's a problem for your game, but it's weird they considered doing that with C++

Also I love it! I'm genuinely excited. 

(+1)

It does reduce performance but it's kinda optional!
If you want a class to be garbage collected then you have to derive it from UObject and give it the UClass macro, else it will not be garbage collected.

I said 'kinda' because if you want a class to be recognized by Unreal editor then you have to enable garbage collection for it!