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Fun game and very impressive work with the amount of depth! It was fun reading all the notes (and I'm glad time stopped so I had the time to read them) to learn some of the story  of the village. The adventure/stealth aspect was entertaining, and putting the creature together to play was a great ending. One of the heads told me not to just spam "E" in houses, but I found myself doing that anyways since I did have a tough time telling the environment from the interactables. Overall it was fun to play and well put together!

I'm glad you had fun! Yeah, I had Susie say "don't just spam E" because I knew people would be tempted to do that, and I most certainly do it myself (habit picked up from Chrono Trigger and JRPGs). I made sure only the talking heads, body parts with a blood puddle, and the missives were interactable. But I was going back and forth on how explicit I wanted to make that to the player since I was trying to force a puzzle element. However, I definitely needed to do better on having the foreground assets stand out from the tilesets. Thank you kindly for your comments!!! :)