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harlig

33
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A member registered Oct 26, 2022 · View creator page →

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This game was pretty hard but I had fun! I couldn't seem to get the cheat code to work (I love an easy game), but I persevered and enjoyed the two levels. The art was very well done and the audio fit the theme of the game well. Everything felt really polished and I could tell that you folks put a lot of effort into this. Great job!

This game was pretty hard but I had fun! I couldn't seem to get the cheat code to work (I love an easy game), but I persevered and enjoyed the two levels. The art was very well done and the audio fit the theme of the game well. Everything felt really polished and I could tell that you folks put a lot of effort into this. Great job!

Fun game and very impressive work with the amount of depth! It was fun reading all the notes (and I'm glad time stopped so I had the time to read them) to learn some of the story  of the village. The adventure/stealth aspect was entertaining, and putting the creature together to play was a great ending. One of the heads told me not to just spam "E" in houses, but I found myself doing that anyways since I did have a tough time telling the environment from the interactables. Overall it was fun to play and well put together!

Great concept and very well done! I liked that the camera didn't allow you to move vertically, as it made me focus on just what was around me. The first two packages were a breeze, but the third one I actually had to think about it a little bit to get around the guards. The dialogue was fun and the sounds were whimsical and fitting. Great work!

Dang sorry that happened, you’re the first person I’ve heard this from! Would you please share what browser and browser version you tried playing on? 

I liked the transition between a dungeon crawler and a text-based adventure game. I had to do some thinking to ensure I remembered where I had already been and where I still needed to go, but it was fun discovering the secrets. Nice job!

Awesome work here! The art and animation style is so polished, I loved just having Angelo walk around and watch his arms swing. The game was the perfect length for a game jam, and truly was a delight to play. Great job!

This was a fun game with many secrets buried within :) I loved finding secret walls, and the use of art to convey where they were along with the path to follow made this game feel like it had a clear path. The story was fun and well thought out, and the retro sounds made it feel like a classic platformer. Nice work on this, I had fun!

I had a great time playing this! The skill tree felt like I had some semblance of progression, and the rock music once it started to get intense definitely added to the setting of an intense alien invasion. I found myself constantly holding left click, so it would've been nice to have an "auto-shoot" toggle to keep firing constantly. The movement took me a sec to get used to, but really I was just holding W and spinning around to fire at enemies. In my first run, I put off going down the "Victory" tree until the end, and ended up not finishing that tree since I already maxed out the others and then I got overrun. The UI and effects really made this game feel professional, and I'm now gearing up for another run! Great work.

I love Carcassonne and that means I love this game! The UI was so clean and really shaped the polish to make me feel like I'm on a space mission. The audio is fun and fits the theme well. The CPU felt like it made really good decisions, and I can only imagine the work that went into making it feel good. I liked the way secrets were incorporated as missions since it gave me more of an objective to the game rather than just "beat opponent."

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I had a fun time playing this game! The core mechanic of hiding to bypass enemies made each level fun, and it was the perfect length! Adding gadgets on top of each level added a bit more flavor too so each level felt different. Sometimes I'd try to slip between the bots which felt a bit cheesy and I'd fail trying it often. The retro TV art style is cool, and I loved the way each level was presented. Overall this was super fun, nice job!

Minor bug: once I got x-ray goggles, every time I'd hide it would make a sound like I got a nut. Also sometimes it was unclear to me what areas I could walk through (like ice blocks) and which parts I couldn't.

Very fun game, I loved exploring the map and the music set a great ambience. The green cube was so difficult to get, and trying to find all the coins was a good challenge. I really liked the papery protagonist art style against the rest of the 3d world, it was a very pleasant setting. Great work!

Had a great time playing this! The art style is so fun, and the screen shake when you try to redeem invalid coupons is such a fun bit you incorporated. The keybinds feel pretty natural, and the audio set a nice ambience. The concept of patches is really unique and adds a great dimension to the game, and the "move up one" and "move down one" patches are a really creative idea.

Thank you! I playtested with some folks who hadn't played deckbuilders so I tried to err on the side of over-explaining with the option to skip the tutorial, but I totally agree about the amount of text. Thanks again for the feedback and kind words!

Fun game that was easy to pick up! It kind of reminded me of the game War Of The Monsters on PS2 which I used to love. The sound effects were great and the UI was easy to navigate. Great game!

This is a really fun game! I love that the ladder swings slower as you get a bunch of steps - it's a good nerf. I think it'd be cool if you could create multiple ladders, since there were times I was knocked down by a scallion and couldn't get back up. The artwork is awesome and gives the game a really unique feel. Overall you did a great job!

I really liked the art and the animation of the slide, it felt very immersive. I made it almost to the top I think where I could see like a big enemy running but wasn't able to jump any higher. Fun little platformer!

This game was super fun! I think it's a super creative take on the theme and is a fun mechanic to add a new dimension to puzzle solving. The second boulder level stumped me until I figured it out - awesome execution! "Time to reflect" was also such a cool idea. Once I beat Time to reflect though, my screen just went black but I think it was the end based on the level selector.

The soundtrack felt really fitting for the game also and the graphics were clear yet creative. Overall great game, you folks should be really proud of this one!          


** spolier**

Having to run under the rock once enlarging was an awesome puzzle level idea. I know how hard coming up with those can be! Time to reflect was also perfectly misleading 

I had a blast with this game - felt a bit like Slay the Spire but with a fun new environment. The art was very immersive and I enjoyed the general theme. On the first real level I booped into the stalactite and then got rekt by the hands coming up from the ground which was super punishing but luckily I wasn't too deep haha. 

This was a very well made interactive story that did a great job exploring the concept of scale. I feel like this captured the thought process you might go through when trying to fall asleep but being kept up by fleeting thoughts! The shaking text on some letters is a really cool touch and I feel like the audio matched the ambience very well. I also liked the depth of the ambience with like a view into the city down alleys. Great work!

I enjoyed playing this game and keeping the scale in balance. Until the numbers appeared which gave a value to each trait, it was a little hard for me to tell if I was making correct decisions or not. Also I was a little confused by only getting to visit one of Hell or Heaven, not both. I really like the system to cast your vote which reminded of Papers, Please. Overall fun game and really cool artwork!

Ah I'm sorry to hear that! One other person reported Firefox issues but I've struggled to reproduce it. I'll look more into it - thanks for the feedback.

For sure, it was my first game and I didn't want to make it too easy, but I think I ended up doing quite the opposite! Thanks again for the feedback, loved your game too.

Loved the movement and the dash mechanic. I didn't realize there was a shop until I made it to the final pillar haha.

This was super fun, I loved the minigames! The fishing mingame was super fun, reminded me of Stacker from arcades. I also faced the boss bug, sadly, but loved the game!

Thanks for the feedback, what do you mean by the timing?

I saw your posts in the Discord and was excited about this one, just like another commenter said I think you're missing some files. Love the concept though!

Thanks for the feedback, I also loved the ice levels and am hoping to make more! I really struggled with making the controls clear and ultimately settled on the compass. I’ll keep thinking on how to make it more intuitive. 

I love this concept - the art is cute, title is clever, really like the door open/close and the feel of the game. I like the other mechanic ideas you suggested, I think it would help bring more depth to the gameplay itself. Overall very nice job!

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This game got progressively more difficult and unpredictable which was great! The graphics were also wondeful. Gameplay is a little slow moving and unfortunately I hit some sort of bug with one of the pop up characters.

Art looks great but I am unable to make it past the intro level. Would love to  get to the bees!

The gameplay is really fun and I love the character backstories! The reverse controls feel backwards to me, and the audio was a bit quiet but overall I really enjoyed this game.

I really enjoyed this! The art is simple and cute, and the gameplay feels fluid. I was kind of startled at first by just how fast the bee can move, but after that it started to feel more natural. The height indicator when you're off screen is also a very nice touch.