Day 3
STATUS
Not much done today, had to do other stuff.
Still, some progress:
-
Reviewed some tutorials and documentation on Godot Particles2D.
-
Implemented Particles for the Wind game objects (White squares) to indicate the direction it will drive the snowflake to.
-
Updated some game components - reduced size of the snowflake so I don’t have to scale it down too much.
-
Reviewed some art tutorials on making digital paper cutouts look-and-feel.
I’m almost done with my first ITERATION of the game.
After this, its mostly just refining the game:
- Improving the game assets (which I suck at :()
- Cleaning up - like making the collision areas more accurate to the visible game component.
I’m hoping for people to PLAY IT and review it for FEEDBACK to help me give it some DIRECTION as to what to prioritize to enhance the game.
Its pretty tempting to start refining (especially the game assets) but I promised myself I’d finish the basics first before going back to improving anything.
TODOS
-
Complete initial implementation of all the game assets:
- ~~Finish the Snow Flurry object (instead of the current white square)~~:
- ~~create cloud like object (similar to cloudbank)~~ DONE
- Add a background (maybe a parallax view?)
- ~~Finish the Snow Flurry object (instead of the current white square)~~:
-
Refine game assets
- Add paper texture to all visible game components
- Make drop shadows consistent across all game components
- Refine collision areas to visible parts of the game components
-
Review areas of improvement
- HUD Buttons
- Cloudbank
- Snowbank
NICE TO HAVES
- Sound Effects
- Additional components to make it look like a giant winter scene cutout page.
- Intermediate Goal seeking - reach a particularly hard to get to area and get a reward or something
That’s all for now, Ciao!