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Nice entry!
I liked the enemies' tracking behaviour - the way they arc in your direction without running straight at you. Made for some very nice dodging!
Also cool how the more snowflakes you get, the safer you are in terms of time, but enemies also find it easier to hit you.

The game could benefit from a gradual difficulty increase, e.g. more / faster enemies, as I found them easier to dodge as I got more and more used to the controls. I say gradual because the enemies are quite large and, as stated above, there's modulation in difficulty anyway depending on how large your hit surface is -- so maybe like 2 enemies after 200 seconds or something?

Well done~!

Thank you for playing! 😍 I did implement a feature that increases the difficulty over time, but unfortunately, I couldn't finish it before the jam deadline. I plan to submit this update after the jam ends.

As you guessed:

  • 1 enemy appears for the first 60 seconds,
  • 2 enemies after 300 seconds,
  • and 3 enemies after 600 seconds.

Thank you for the feedback! 🤝