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Cold Survival's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #4 | 3.900 | 3.900 |
Sound | #5 | 3.400 | 3.400 |
Overall | #5 | 3.220 | 3.220 |
Visuals | #8 | 3.300 | 3.300 |
Game Feel | #8 | 2.600 | 2.600 |
Core Mechanic | #8 | 2.900 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Simple cute little game. Maybe a bit of feedback could be added when collecting/getting hit? Still, simple, effective, great job!
Yes, sure agree with you. Thank you so much π€β€
Fun little game! Felt like a gem I would find on Google Play. The visuals don't even feel like they're made from basic shapes. The only thing I could add is that the movement feels a bit slippery, but that might be your intention :)
Thank you so much π
yes, I will fix the bugs when the jam is finishedπ€
cool game keep improving it
Thank you ππ€
An absolute pleasure to play this. As a mobile game it's fun and a great time-killer! There's so much you can stil do to make this release happen if you were given more time! Well done!
Thank you ππ€
Visually, the game looks nice, and the sounds effects are okay. I really like how it fits the theme and as cerpotypes said, the way the fire move is lovely. Though the controls get whacky sometimes, and the thing is, they only get whacky sometimes, so most of the times it works like normal, but suddenly it gets more slippery.
Thank you for playing! π
yes I must check controls again
This game looks awesome
Thank you ππ€
Nice entry!
I liked the enemies' tracking behaviour - the way they arc in your direction without running straight at you. Made for some very nice dodging!
Also cool how the more snowflakes you get, the safer you are in terms of time, but enemies also find it easier to hit you.
The game could benefit from a gradual difficulty increase, e.g. more / faster enemies, as I found them easier to dodge as I got more and more used to the controls. I say gradual because the enemies are quite large and, as stated above, there's modulation in difficulty anyway depending on how large your hit surface is -- so maybe like 2 enemies after 200 seconds or something?
Well done~!
Thank you for playing! π I did implement a feature that increases the difficulty over time, but unfortunately, I couldn't finish it before the jam deadline. I plan to submit this update after the jam ends.
As you guessed:
Thank you for the feedback! π€
Most people went for "survive by staying warm" so I like the way you flipped the theme on its head.
Controls felt a little weird, especially the acceleration/deceleration.
Pretty fun overall tho! My high score was 180 points.
Thanks for playing! I will check the controls again. Glad to hear you like it π