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(2 edits) (+3)(-2)

This concept is super cool, and the sound design works really well for horror! I came from the video, so I knew how to make the colours extra spooky.
I can't seem to figure out what scary mode means
I'm also not sure if I got to an ending, it seems to just be a loop
Either way, the idea is very cool.

I feel like if maybe the static noise went really slowly in the other direction, so everything on the screen was constantly moving, and the screen had a CRT shader applied with lots of bloom, and the audio went through some kind of impulse response of a small room, it could be super cool. It would look like you're playing some creepy "broken" game on an old tv set alone in your room. There's some really awesome potential for an even scarier game here!

Also thank u for the linux version! I subscribed :)

For me I was "looping" between two places, but I found a way to "end" the game (i.e. it closed itself as a way of telling me I got where it wanted me to go).

I'm glad you liked it! I would love to see someone take this concept farther, there definitely is potential. I feel like combining regular rendering with the noise effect would be really cool for a game. Also the linux version was by far the easiest to export. It's mac and windows that are hard

@Branta Games Yeah this could easily be a javascript game. Maybe even WebASM if you want more advanced stuff. I think I have ideas for better shading even, better ways of achieving similiar effects, such as "structures" within the noise. (Maybe sacrifice the idea of "even" noise across the screen and scatter patterns around the edges of objects.) 
If I ever have time I'll write this code in JS and put it on a public site here.