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(+1)

I actually like where it went with the last update, it has real cool nodes. It is real hard to navigate through the library though. There should be a shortcut that pops a menu up with a search box for adding nodes quickly. 
I would like some nodes have 'inputs'. For example, why do we have to pass consonants to the brick node's parameters? I am not exactly sure how much this makes sense but passing maps to these could be a nice freedom to have.  I guess I saw something like that on youtube somewhere.
Apart from these, correct me if I'm wrong, there isn't any math nodes for adding, subtracting or multiplying? and there is no sine node?

Again, I do like the project and wish to help if I can. Keep up!  :')

Thanks a lot for your feedback.

You can focus the library's search box using Ctrl-F, but sure you still have to drag'n'drop the node. Showing the library as a popup to directly add nodes (either with a shortcut or when connecting an output to empty space in the graph view) is somewhere on the roadmap. ;)

About parameters, would you like to have them as inputs ? And have math nodes to build expressions for those parameters ? I think this is too complicated and I cannot find a good reason for that. Please don't hesitate to describe a use case so I can think about how to solve it.

(+1)

here is an example on bricks. He puts some map on bevel to give it variety, and also to the mortar input later on the video.

About the math nodes, well they are not only for the inputs I mentioned above, more like for using math expression on maps. For example, how can I make a star shape appear only on white parts of a perlin noise? I would probably multiply star shape with the noise. I tried doing it with blend node but I'm not sure  if that's what I actually mean.  I am no expert of procedural texturing, but I feel like something is missing without having Add, Subtract, Multiply, Divide like we have on Blender, Unreal Engine and Unity etc.
Wish the trial of explanation wasn't too complicated, as to me what I said did not make much sense :')

(+1)

The Blend node has quite a few modes, and multiply is probably the way to go to mix your star with your Perlin noise. You should set the opacity to 1 in that case. But lighten or darken could be good alternatives depending on the result you expect.

I will investigate missing blending modes.