Just perfect. I loved it. Fun, nice graphics, some good progressing. Though you can get to break game with certain improvements that prevents enemies to get close. I put a bottle on the space bar and left out for about 30 waves, let them kill me. Also, camera shake, while it felt good first, easily gave me motion sickness. Needs an option to turn off. Definitely the best game I played this jam. Well done
metinc
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here is an example on bricks. He puts some map on bevel to give it variety, and also to the mortar input later on the video.
About the math nodes, well they are not only for the inputs I mentioned above, more like for using math expression on maps. For example, how can I make a star shape appear only on white parts of a perlin noise? I would probably multiply star shape with the noise. I tried doing it with blend node but I'm not sure if that's what I actually mean. I am no expert of procedural texturing, but I feel like something is missing without having Add, Subtract, Multiply, Divide like we have on Blender, Unreal Engine and Unity etc.
Wish the trial of explanation wasn't too complicated, as to me what I said did not make much sense :')
I actually like where it went with the last update, it has real cool nodes. It is real hard to navigate through the library though. There should be a shortcut that pops a menu up with a search box for adding nodes quickly.
I would like some nodes have 'inputs'. For example, why do we have to pass consonants to the brick node's parameters? I am not exactly sure how much this makes sense but passing maps to these could be a nice freedom to have. I guess I saw something like that on youtube somewhere.
Apart from these, correct me if I'm wrong, there isn't any math nodes for adding, subtracting or multiplying? and there is no sine node?
Again, I do like the project and wish to help if I can. Keep up! :')