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(+1)

Works really nicely as a prototype. Weapons need some work though, damage is low when you don't wait for the cooldown, and if you wait for the cooldown you spend half your time doing nothing. You should probably reduce enemy HP. Sounds were very nice though, and movement felt slippery but surprisingly controllable.

Aw that's way too kind man. But yeah, I got the damage to work (get passed) within the last 7 minutes of the game jam. Definitely gonna tweak shit now.