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ZiKeng54

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A member registered May 18, 2022 · View creator page →

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I sure hope you end up finishing this game, it looks like it has a lot of potential. My only complaint is that you can crouch for whatever reason.

I'm not gonna lie, this was the first idea I had. The reason why I scrapped it was because I didn't know how I could make it fun. And your execution proves that. You collect wood, get back, fuel your fireplace, and then repeat. It's just a never-ending loop, which really isn't that fun on its own.

Maybe adding more features like hunger and thirst—both requiring you to do a new series of action in order to survive—would be a nice touch to improving the game, but right now, the game doesn't really feel like a game.

Visually, the game looks nice, and the sounds effects are okay.  I really like how it fits the theme and as cerpotypes said, the way the fire move is lovely. Though the controls get whacky sometimes, and the thing is, they only get whacky sometimes, so most of the times it works like normal, but suddenly it gets more slippery.

I love it! It's like playing a puzzle game with a bomb attatched to it, you better think fast or the snowmen will come for you!

Shooting feels satisfying and responsive, and it feels so good when I trickshot a snowman. I must say, though, when a snowman spawns right in front of me, during movement, whether I survive or not is determined by how fast I can click, which I'm not sure I like. Other than that, the game is so good!

Yayy I did it.

Though the screen sfx played anyways. I think that some more audio/visual feedback could help, since I wasn't always sure what was going on. I spend a good time just spamming E before realising that if I had an object I could interact with, there would be something saying so. I do think that the overall experience is fun, tho, even if the sensitivity is a little bit high.

Very cool stuff, not a game, though

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This game is SO GOOD. Visually pleasing, and very fun! Though I must say that the UI can be improved. It takes me a while to read the information on every snowman, and it takes me even longer to find a specific snowman I've leveled up specifically. Maybe using more symbols instead of text could help.

I think that it's hard making a strategy game for a game jam, because you really can't make that deep of a game on this little time, but even so, I think you did a good job! I do have some suggestions. Maybe have some easier levels at the start so that the player can simply level up their snowmen before throwing in some hard levels, because round 3 feels almost unfair

Visuals are ok and so is sound. But it gets repetitive after a while. I gotta say, I was expecting a difficulty spike somewhere, but difficulty raised way too slowly. But it does fit the theme.


Works really nicely as a prototype. Weapons need some work though, damage is low when you don't wait for the cooldown, and if you wait for the cooldown you spend half your time doing nothing. You should probably reduce enemy HP. Sounds were very nice though, and movement felt slippery but surprisingly controllable.

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The game doesn't load for me

EDIT: I got the game to run, but only for a short time before crashing again, something's going on with your build, man

Art is pretty nice, and so is sound. Fits the theme well but the main game feels whacky to control, the penguin just jumps up in slow-mo and falls dramatically, and it might be just me, but is there always an unavoidable boulder at the start?

Definitely one of the most fun ones here. The game feels chaotic, and the ice is very very slippery. Having to deal with the bird poo on my face, an ice stalactite about to pin me down, and two random fish on the ground sure was fun!

The sounds were so on point and the visuals were very nice. Overall, 4/5

I really liked the sounds, the water blobs being shot out wouldn't be as entertaining without that silly sound, and the music was also on point! Though I must say that moving the camera was weird, sensitivity was high, and then there was this weird blurring I'm not even sure happens every time I make a sudden movement, which, with the high sensitivity, meant that the screen was always blurring.

I can see potential on the concept, maybe some more things you can interact with using water, or a level where the wind helps you, or something along the lines of that, and the game would feel complete.

So far, I think this game is gonna hit top 3 on the "Theme "rating, because it truly is about "The Cold", isn't it?

Hey it's not bad for a first timer! You'll progressively learn more the more you make games. Keep participating in game jams, and you'll reach very far!

The controls were very whacky, but in such a way that it had this absurd fun when moving around. And seeing the amogus go into the rooms sure was an experience. Though I'm not sure it really fits the theme, since only two visual thingies were about "The Cold". Sounds were ok, even if the only sound effect was the money thingy (which you left with "Play on awake"). But I'm not sure how to feel about the graphics, it looks weird, out of place, but I can't really say it looks bad. I think my favorite thing was the money room, those fat bills made me open my eyes like plates. Summarizing, the game can be improved

Bro my game doesn't even have a pause menu, how did i get higher than this

No way you have the stars both on discord AND here??? BIG thanks for your feedback! New camera system is planed and many more features too! Appreciate ya!

Thank you! I am planning some changes to fix the issues presented, appreciate your feedback!

Very cute and nice game! Having a line of cucumbers really tickling my brain in the right way! There are little to no things I could say negatively about this game, I think that the only thing that maybe bugged me a bit is how you can't just press the down arrow when the plant you want is selected, maybe it's an issue with my machine? maybe it's intended to prevent accidental presses? Yeah that second one would actually make sense. Overall, great game, great art, great fun, 10/10

Oof, multiplayer. It's a nice thought, but Imagine some dude with 30 missile launchers...

Those things are actually homing, and never dispawn until they hit something...

I'll give it some thought, thanks!

Thank you! Very true, I definitely should have a way of differentiating enemy ships from pickable parts. Thanks for your feedback!

Thanks! I will definitely change how the camera works in the future. And the spin too. Appreciate the feedback!

I think this was the most creative one so far! Although the game gets unforgiving at times, are there no checkpoints? at all? The art is nice, and the controls are clean. Very cool game!

Actually pretty fun game! The climbing feels very nice, reminds me of getting over it and a difficult game about climbing. Although the art wasn't too good for my liking, I found the game very, very enjoyable. The level was so good it actually surprised me that it was procedurally generated.

I like the idea, but the gameplay gets repetitive very fast. And I'm not too fond of the art either, seems like a weird mix of free art and self-made art, combining different styles poorly. But the controls are very nice though, it feels surprisingly good to control the character.

The art style is very nice and cute, although the gameplay gets repetitive after a while. I think it would be nice if there were some more visual feedback for the stomp, maybe some particles to make it look stronger. Also, great choice of food! I think that overall, the gameplay is fine, the art is great, but it lacks some juice.

The graphics and music are really nice, so are the sound effects. Though I'm not gonna lie, I got stuck in level 2. I stacked the two blue squares together, and moved it to the right, and then I just couldn't jump high enough to climb it, I'm sure i'm missing somehting here.

Really fun game! The art is surprisingly readable, (though the text not so much). The game feels really well polished, and the dodging mechanic is intense and rewarding. I like seeing my healthbar grow with each enemy I defeat hitless, and man those clones sure are something. I really like the style too, reminds me of PICO-8 games and it feels well balanced too, although maybe magic is too OP? I think that the only thing I would add to this game is maybe some sfx for when you collect the key, I wasn't sure what it was at first.

Thanks! I think you're absolutely right, I should of have gotten some sound effects of the game, and a nice background, and man I should of had given the missile launcher more feedback, because that's what shoots when you press space (as long as you do have a missile launcher, of course). Those features you mentioned were planed, but then time happened and we couldn't implement it on time. Will do in a future update, though.

The controls feel kinda whack, specially because I cannot tell how big the cube i'm making is. The only feedback that tells me how big the cube is, is the sound. The graphics are nice though, and the scene feels nice to look at.

Very nice game, the sound effects are great and although sometimes grabbing stuff gets a bit weird, the gameplay overall is pretty enjoyable.

Thanks! I'm aware of mentioned bugs, and they will be fixed, appreciate the feedback!

The whole game looks and feels really clean, I like the way the menu is made, and although the difficulty curved fast, the game was enjoyable.

I think the concept is great, a platformer where you scale things up and down is quite common on the jam, but having limited arrows really sells the puzzle. I think the game is at its best with resource management in mind, give players limited arrows, and many sponges to shot, and you'll have a great puzzler. I'm not too fond of the controls, however, specially when you shoot.  If you face left, you can't shoot right, and viceversa, and also, it really is frustrating when the arrows don't hit the sponge I'm aiming, maybe turn it into a shrink/growth gun and take aiming out of the game? Overall, it's a great twist on a somewhat common idea, but the execution could of have been better. 

Yeah that was definitely on me, I will change the way cameras work in the future!

Thanks! I too think that the rotation is a bit messy and confusing. I'll change it in a future update

should probably write something to kill the player lmao

Will look into that 👍

Skill issue, don't do it again (I actually just said "eh, i don't need to kill the player for falling, if they close the game and reopen it, it's the same anyways")