Bro my game doesn't even have a pause menu, how did i get higher than this
ZiKeng54
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Very cute and nice game! Having a line of cucumbers really tickling my brain in the right way! There are little to no things I could say negatively about this game, I think that the only thing that maybe bugged me a bit is how you can't just press the down arrow when the plant you want is selected, maybe it's an issue with my machine? maybe it's intended to prevent accidental presses? Yeah that second one would actually make sense. Overall, great game, great art, great fun, 10/10
The art style is very nice and cute, although the gameplay gets repetitive after a while. I think it would be nice if there were some more visual feedback for the stomp, maybe some particles to make it look stronger. Also, great choice of food! I think that overall, the gameplay is fine, the art is great, but it lacks some juice.
Really fun game! The art is surprisingly readable, (though the text not so much). The game feels really well polished, and the dodging mechanic is intense and rewarding. I like seeing my healthbar grow with each enemy I defeat hitless, and man those clones sure are something. I really like the style too, reminds me of PICO-8 games and it feels well balanced too, although maybe magic is too OP? I think that the only thing I would add to this game is maybe some sfx for when you collect the key, I wasn't sure what it was at first.
Thanks! I think you're absolutely right, I should of have gotten some sound effects of the game, and a nice background, and man I should of had given the missile launcher more feedback, because that's what shoots when you press space (as long as you do have a missile launcher, of course). Those features you mentioned were planed, but then time happened and we couldn't implement it on time. Will do in a future update, though.
I think the concept is great, a platformer where you scale things up and down is quite common on the jam, but having limited arrows really sells the puzzle. I think the game is at its best with resource management in mind, give players limited arrows, and many sponges to shot, and you'll have a great puzzler. I'm not too fond of the controls, however, specially when you shoot. If you face left, you can't shoot right, and viceversa, and also, it really is frustrating when the arrows don't hit the sponge I'm aiming, maybe turn it into a shrink/growth gun and take aiming out of the game? Overall, it's a great twist on a somewhat common idea, but the execution could of have been better.