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Really great concept for a survival game that fits the theme really well and the visuals are on point! The snow trampling was really impressive.

This could greatly benefit from sound effects, music and some particles. Also I'd like to point out that it ran quite badly on my high-end PC so there might be some optimizations that the game would benefit from.

(+1)

The main issue is the snow field there. Tried some other ideas on optimizing it today, no dice. Just can't get it to work without a high poly count (in the current case I think it was 256x256 (66k faces) or 128x128 (16k faces) subdivisions and having a large object pretty much always in view really tanks the performance. Also, I think the thing causing it to loading so badly is that it may be generating the noise at runtime. Probably should have saved them as images from the engine, similar to what I did with the tree mesh.

Did experiment with some other things in the video, mainly exporting the mesh and importing it as an actual mesh instead of an engine generated one (as that is heavy on the cpu), but it did not seem to help.