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A member registered May 19, 2021 · View creator page →

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Definetly see the potential. Already feels quite polished for what it is.

Fun little game! Felt like a gem I would find on Google Play. The visuals don't even feel like they're made from basic shapes. The only thing I could add is that the movement feels a bit slippery, but that might be your intention :)

Turbowarp or Forphorus? 🙂 Quite a good game in terms of art, plays smoothly, but gets a bit repetitive after a short while.

As a former Scratcher myself, I can immediately notice a game made in Scratch. It feels decently polished, however it could still be made more difficult by adding different types of enemies (for example ones that shoot projectiles) and I was also able to just chill🥁 on platform above with no danger. Other than that, good job!

This feels like it belongs on Steam because it is AWESOME. There's nothing I can note on except that it feels like a full on release and plays buttery smooth.

Really great concept for a survival game that fits the theme really well and the visuals are on point! The snow trampling was really impressive.

This could greatly benefit from sound effects, music and some particles. Also I'd like to point out that it ran quite badly on my high-end PC so there might be some optimizations that the game would benefit from.

Really great! This was way better than what I thought after seeing the development process.

It actually had decent level design (unlike my entry), well picked sound effects and exceptionally good visuals for a game made with only basic shapes. I really liked the random creepy sound effects that played in the rooms as they made me think that I was about to enter a chase sequence :D

The game could use some extra ambient sound effects (like cave ambience or something similar) and the cold mechanic felt a bit disconnected as it only slowed down the player with no real effect to the gameplay, but other than that, good job! I feel like this game is going to be in the top 3.

(2 edits)

So glad to see you like it! I'm happy that the overall experience ended up being good, because nearing the end of the jam I thought that I messed up the level design (not even speaking about how short the game was 😅). 

Truly a 🥶-->❤️‍🔥 comment :)

Also the blurring might be because of motion blur, I think I'll experiment with lowering it later on.

Thanks for the feedback. Really cool to see that you noticed how I made the puzzles introduce the features one by one.

Pretty cool, though I'd suggest making the amount of enemies spawned increase with each upgrade bought, because waiting for the difficulty to increase over and over is the only thing I think could be made better.

(1 edit)

Yes, I was planning to implement sounds and music, but I didn't have time to do that, so I'm planning to add sounds in a later update, other than that, thanks for the feedback.

Actually made this in 2 days, because I missed the start of the game jam on the first day