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Cold's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #14 | 2.182 | 3.333 |
Core Mechanic | #16 | 1.309 | 2.000 |
Sound | #17 | 0.655 | 1.000 |
Visuals | #17 | 1.964 | 3.000 |
Game Feel | #17 | 1.091 | 1.667 |
Overall | #17 | 1.440 | 2.200 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
ok now i try to download the update version and chrome says its a virus, not an antivirus but "chrome" and didnt let me download it
game didnt want to load
Unrealted to the performance issues, I've had an issue when I tried to do the actual "level design", because making it larger than test environment broke too many things. Took 2 hours to fix it by just making it much smaller and covering with trees and interest points for the rabbits. That left me with way too little time, so I just rushed through implementing item placement, traps, win/loss, the cold and hunger mechanic, then switched some things around in order to get better performance (it was worse with original pathfinding) all within 30m, built it and uploaded barely before the deadline.
Really great concept for a survival game that fits the theme really well and the visuals are on point! The snow trampling was really impressive.
This could greatly benefit from sound effects, music and some particles. Also I'd like to point out that it ran quite badly on my high-end PC so there might be some optimizations that the game would benefit from.
The main issue is the snow field there. Tried some other ideas on optimizing it today, no dice. Just can't get it to work without a high poly count (in the current case I think it was 256x256 (66k faces) or 128x128 (16k faces) subdivisions and having a large object pretty much always in view really tanks the performance. Also, I think the thing causing it to loading so badly is that it may be generating the noise at runtime. Probably should have saved them as images from the engine, similar to what I did with the tree mesh.
Did experiment with some other things in the video, mainly exporting the mesh and importing it as an actual mesh instead of an engine generated one (as that is heavy on the cpu), but it did not seem to help.
Game no make open for me :(
I'm sorry for that. For me it works, but even on my pretty strong hardware, it is stuck on loading for up to a minute. The issue is poly count of the snow field, as without it it goes down to around 5-10 seconds.
The game doesn't load for me
EDIT: I got the game to run, but only for a short time before crashing again, something's going on with your build, man
Sorry for your experience, loading is an issue I still need to figure out, as I can't really get around the snowfield as of yet.
Did notice a random crash when I tested it a few minutes ago, investigating.
Still, had fun and learned a bunch of things during this jam. Do plan on playing with the project a bit more, as I've got some ideas to try out, + there are planned features I didn't get the time to implement due to the random 2h delay caused by too many physics objects (when I tried to actually do the level design).
Something I tried and worked was to change the alpha of the gradient of the texture used to draw the snow mask, and now it can be on 3 levels, which is kinda cool.