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Try changing something in the demo's test.vsh/test.fsh via an external editor, saving, and clicking on the demo window to reload changes.

See gifs in GMLive's update post for an example of this being used in a more "real" environment to live-update shaders:

https://yellowafterlife.itch.io/gamemaker-live/devlog/121625/1024-shader-reloading-beta-and-a-few-fixes

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I'm still not entirely sure how it works, but you release high quality stuff that's well documented so I'm just going to trust it and give it a go :-)