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(3 edits)

Most of death on 2nd floor because on start i have 25 stamina, monster can hit immediately with 50 damage following on -25 or -32 stamina to recover health  -_-.

Or few monsters, doesn't matter. Starting point stats can't allow yo pass even 3-5 keve km s unless player is lucky on safe room

UPD.Deaths to reach end of the floor:

Floor 1 - 1 death

Floor 2 - 97 deaths

Floor 3 - 28 deaths

For floor 3 could be much more but got lucky on 400 stamina in sum from few rooms in a row.

Btw, wrote that before realising game obtained ending. Still it would be nice to make things easier for other players.

I could add a cheat mode but it will be PC only. The reason the RNG is whack is... because it is. Here's the math for the RNG:


Submission:

int MonsterLust = Random.Range(20, 100) * Mathf.FloorToInt(floornumber);

int strengthToGain = Mathf.FloorToInt((strength / 10) * (MonsterLust / 4));

int staminaToLose = Mathf.FloorToInt(MonsterLust / 6);


Fight:

int MonsterPower = Random.Range(6, 55) * Mathf.FloorToInt(floornumber);

int healthToLose = Mathf.FloorToInt(MonsterPower / 2) - (stamina * Mathf.FloorToInt(strength / 100));

int strengthToGain = Mathf.FloorToInt(MonsterPower / Random.Range(2, 8));


But despite the RNG being weird, this isn't some serious game. It's not competitive or needs strategy or whatever. Though I do agree that it's very RNG focused and that's no fun. I'll try to make it work but I am kind of sick of this project, hence the reason for no updates for like... 3-4 months when I was 90% finished with Floor 3. 

Whatever it is, the next update will be my last and I'll move on to the next project. Thanks for the data and ideas though :3

Thx for the reply and insight!

Just do better at your next games))