I could add a cheat mode but it will be PC only. The reason the RNG is whack is... because it is. Here's the math for the RNG:
Submission:
int MonsterLust = Random.Range(20, 100) * Mathf.FloorToInt(floornumber);
int strengthToGain = Mathf.FloorToInt((strength / 10) * (MonsterLust / 4));
int staminaToLose = Mathf.FloorToInt(MonsterLust / 6);
Fight:
int MonsterPower = Random.Range(6, 55) * Mathf.FloorToInt(floornumber);
int healthToLose = Mathf.FloorToInt(MonsterPower / 2) - (stamina * Mathf.FloorToInt(strength / 100));
int strengthToGain = Mathf.FloorToInt(MonsterPower / Random.Range(2, 8));
But despite the RNG being weird, this isn't some serious game. It's not competitive or needs strategy or whatever. Though I do agree that it's very RNG focused and that's no fun. I'll try to make it work but I am kind of sick of this project, hence the reason for no updates for like... 3-4 months when I was 90% finished with Floor 3.
Whatever it is, the next update will be my last and I'll move on to the next project. Thanks for the data and ideas though :3