Sam, this is such an insightful look into your creative process! It’s really cool how your characters like Imp and Angel came to life and how you used them as the foundation for the game. The idea of designing the characters first and working backward is such a unique approach. I also love how you implemented new gameplay mechanics, like the freedom to roam and the dialog cutscenes. It must have been a lot of fun to give each character their own personality!
The two-player air hockey mini-game is a nice touch, and I love the Easter egg secret you included—it’s a thoughtful way to thank players for their support.
I’m curious, what would you say are your main goals for the game? Are you focusing on growing a player base, increasing engagement, or generating revenue? Have you faced any challenges in reaching those goals so far?