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(1 edit)

could play this for hours. great game

* mathematically your front entrance area needs to be at least one square wider. didn't account for diagonal motion of the pathways = someone's going to get clipped, either by the waitstaff or patrons entering. none the layouts will do anything but waste space otherwise. part of your problem is where you put the fireplace. i'm. not sure it should be right next to the alcohol which evaporates or blows up, either. replace the far light-source with it, and the fireplace will continue to heat the *whole room* even as the tavern expands

* if you reeeeally need something visual there, then let us customize our tavern name and unfurl it there next to the bar :)

* not impressed by your gender roles :: jobs, dude. enough of my ttrpg friends agonize over mixing that up for their npcs, the audience is no longer as receptive. please don't perpetuate that. heck, if a second mesh is too much then mix up their names and see how many of ~those~ guys go scream at you

* say, everyone's pretty pale around here, eh? in before someone points out it's historically inaccurate to have a samey-same skin tone at a *tavern* where *everyone* stops

* ah yes. the employees increase their efficiency steadily and never get raises. you are a few hundred years early for the capitalism my friend. i don't want to be the tavern owner that gets pitchforked. 

* the idle staff facing the bar like blair witch project is a little off-putting? i kind of want to see them in the corner gossiping

* there is something wrong with the efficiency of the bussing. i have three cleaning but the tables remain cluttered

* related to that, i would love love love a mechanic where if too many cups are in front of a customer, they get cut off to food, water, lemonade. i mean we can visually see the new drinks clipping out the empties. i think it would help a lot of people struggling with alcoholism, which is a right bitch, to see a barkeep doing their job

* yeah you should probably curb your simulation-no-ceiling-consumption maths before you do something ambitious like cater to the furries. because that demographic is going to shred through that, code and all. and you definitely want them on your side. as it is, i cannot recommend it to that crowd. yet.

(2 edits)

some late game weirdness. the most annoying is adding a plant next to the curtains causes instant waitstaff freezing. also they're going outside to service that corner - and through the wall. the right-hand wall from the door is the most frequent offender

(we tried to put as many in one shot) we could not recreate the large numbers of guests ending their walk early and sliding through tables in their sit-down motion. but yes they moonwalked through the furniture. second are the waitstaff just freezing - you can see the jobs still in front of them

most of the snags were around this round table but not always. they'll just stop dead and no amount of changing interfaces or clicking gets them going again. all of the customer walk-outs due to that

and this, i do not know. you can see my 1 waitstaff returning to the bar. looked everywhere could not find the other 2. many minutes pass. i had other business, came back and everyone was back.

EDIT coming back nearly 2x later: i fired Olga for disappearing. hired replacement. now i have 4 waitstaff because Olga reappears by the bar and stands there; i cannot fire her. meanwhile, ghost of Olga is... i think it is some of the kitchen dishes are being held hostage by her, bc the drinks are disappearing as usual.  the only other clue is she is at max level and yet her XP is half, and there is an exclamation point next to it.

(again, if you want 4-seat tables to be normal, you have to give us that lost row of spaces with the stools no one can use. pathways with furniture in them are just going to add up to more clipping problems, and those in turn affect your gameplay)

and. your bookshelves are 1-2 shelves too high. they don't look sturdy and they obstruct nearly every angle of screenshot. 

if you want a low (and low-poly) decoration without all those angles to cause clipping glitches, a decorative pot would have been standard. you don't have to *explain* that it's for spitting  / chewing tobacco. the kids will just think it's a nice pot.

this next is purely frivolous and self-indulgent  -
it would be awesome if some of the customers paused at the door and looked around before walking forward to sit down. yes it will cause so many problems at the entrance, so i realize the trouble with that. it would just be cool
and if you can't give the cook a ladle - that would be difficult - at least give him some oven mitts! he has dragon hands right now