I wasn't expecting to love it so much!
I find it even more intense than Buckshot Roulette!
I love the graphics and the items all sound fair (I didn't get to use all of them).
Though I got a bit overwhelmed with the amount of items. I'm certain that you will introduce them one by one in the final build but I'm just making sure you know it...
The sound design is a bit lacking and the Opponent isn't very intimidating (he's chill af lol)
Now, I will put on my criticizing hat and start yapping about everything:
---The Things that need fixing in my opinion
1. I'm not sure what caused this but when trying to run the executable I got a Windows Defender warning. This combined with the game being a single executable file can be a turn off for many people.
2. The walking animation looks a bit choppy. You should probably slow it down a bit and make the character bounce up and down more.
3. The guns need more sounds! One for reloading, another one for spinning the cylinder and another for firing a blank.
4. I think I saw a 'spin cylinder' option for the tranquilizer. Though I'm not sure, I might be mistaking.
5. The animation that plays when you enter a battle, is tiling.
6. The resolution is too small. I think you did this on purpose to make the game look pixelated. But man! You gotta do something about it!
7. "Opponent luckily shot himself with a blank."??? I think 'luckily' means 'fortunate' more than 'lucky'. Idk, I have never heard the word 'luckily' be used for something negative.
---Things that I recommend but you may not agree or you may have other plans for them
1. The environment is too bright for a horror game. You should probably use darker sprites.
2. The dialogue box that states the amount of live and blank rounds should not disappear automatically.
3. In the said dialogue box, It's better to use numbers instead of words to make it easier to read by just looking over them.
4. It would be nice to have a description of items while in the 'Use Item' menu.
That's enough yapping for today!
I whish you the best <3