Thank you so much.
1.Also it's interesting, now I know why I got a lot of views and no downloads was because of a .exe, haha. Anyways im glad you liked it.
Also I have some bad news and good news.
2.The walking animations cannot be fixed or slowed down. This is due to rpg makers limitations, so im sorry if this is a little dissapointing. Even I'll admit I didnt like the walk cycle, but I said "well, it's just a beta, I guess". The thing is RPG maker only allows three animation frames which is why it looks like this:
Also all sprites go the same pace because that's how "Gotcha Gotcha Games" (the creators of RPG maker) made it. I will see if I can get a plugin to fix this, but its hard since VX Ace isn't supported with plugins as well as MV.
3.I'll see what I can do for the SFX for guns. But no promises. I use a lot of RPG maker stock SFX so you tend to hear the "Equip1" sound effect a lot. Even my Ovanni SFX Budle doesnt have Gun SFX. Maybe I could find some free SFX online, but that might be a bit hard since the ones I came across were copyrighted so I used the same ones over and over. Also I made this at the time I didnt have a good mic so I couldn't record sounds. But maybe I can now since I have a better mic??? I'll have to ask my dad for some guns haha, hopefully he has a revolver for spinning chamber sfx.
4. Yes, tranquilizer does have 'spin cylinder' option.
5.What does number 5 mean??? I think what you mean is how you see the animation on the right side of the screen. Unfortunately A thing I cant really fix due to rpg maker limitations,
go figure ):
but the good news, is that it will not be a problem in the MV version.
6. The resolution is not on purpose... Technically. It's at 630x460 but RPG Maker is made with 544×416. I made a very simple script to get 630x460. I cannot go any higher than 640x480 and I want 630x460 so my animations would work with correct frame rate. There seems to be plugin I could use, but I guess it doesnt matter how good my laptop is, it will go down in frames?
Im not sure if the big resolution would cut the framerate, Judhing from the video, he's using modern windows so it has to be better than windows XP, which is what VX Ace was developed on I think.I'll test it out if I can but for now I'm keeping 630x460 for the beta.
7. Using "Luckily" has always been my language, so I guess I could fix it, haha.
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1.Yeah I'm using stock tile sets from RPG maker just for the beta. Also RPG Maker doesn't have lighting. The full game will custom tile sets by me and have lighting. There's a plugin I can use for RPG Maker VX Ace that should fix this problem.
2. Ahhhh, yeah that was supposed to be for Chance mode, my bad. It's the same thing Buckshot Roulette on "Double or Nothing"
Definitely will do #3 nd #4