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(1 edit)

It was difficult to escape that shop! Best moment is when I launched that kid with my cart, also the slippery movement is ideal for this game. 

For future projects/updates, skipping is nice QoL (I did the same mistake recently, but it's easy to fix), next thing would improve the game would be some particles, shakes and effects to support the feeling of the impacts and achievements (when you collect the food).

Overall solid game!