I really love this idea, I remember learning about the iconic "door problem" back in cmput 250, and I love that you've decided to turn that into one of your experiments for this class! It reminds me a bit of the Stanley parable, not just for having two doors to enter but also the way you're meant to respond to the narration. I wonder what the game would look like, if you had more time, and could have implemented more questions or scenarios, changing the size of the doors, introducing a locked door and key to pick up, or ending the game with a door the player can't enter instead of the current "well done" loop