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Doors2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Most Unique Use of Tool | #1 | 4.571 | 4.571 |
Most Experimental | #4 | 3.429 | 3.429 |
Is It Game? | #4 | 3.714 | 3.714 |
"I Now Understand Videogames." | #6 | 3.143 | 3.143 |
Best Hidden Chameleon | #12 | 1.286 | 1.286 |
Best in Show | #12 | 3.000 | 3.000 |
Best Use of Theme | #13 | 2.857 | 2.857 |
This Game Broke Me | #16 | 1.857 | 1.857 |
Best One-Liner | #18 | 1.286 | 1.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really liked the concept of making a game out of a common question in game design! But I also share the same opinion of as the rest of the people here that I was really surprised on being able to move in Ren'Py. Great Job!
Wow, impressive work with the 3 dimensional Ren'Py movement. I admit, I tried to pet the cat a couple times. The pixel art was really well done as well!
I would like to pet the cat, please. Really fun look at doors as a mechanic in games and just how complicated they can get. As others have said, being able to move around in ren'py is wild, awesome work here.
Interesting game! I'll admit, I was confused about what was happening since I didn't realize we were making choices based on the colour coordinated door that we went through until I read some of the other comments here. But once I got the hang of it, I enjoyed the game. I like the commentary you're making with it. All the little design decisions that have to go into everything in the game. Your game is just about doors. Scale that to every other aspect and . . . that's a lot of choices to make I suppose haha.
Insane that you got directional movement working in renpy. That was pretty awesome.
My jaw dropped when I opened the game and realized that I could walk around in renpy!! Most unique use of tool for sure. I realized very soon that I was picking a lot of options that removed the "juice" from door opening for the sake of efficiency, and it was very evident the effect it had on the gameplay. It made me think of my own game design a bit!
I really love this idea, I remember learning about the iconic "door problem" back in cmput 250, and I love that you've decided to turn that into one of your experiments for this class! It reminds me a bit of the Stanley parable, not just for having two doors to enter but also the way you're meant to respond to the narration. I wonder what the game would look like, if you had more time, and could have implemented more questions or scenarios, changing the size of the doors, introducing a locked door and key to pick up, or ending the game with a door the player can't enter instead of the current "well done" loop
This is such a cool concept! I can definitely see this being expanded into a 'help me make my game' type of game, where the game is making the game, and maybe you can choose whether or not to actually play it at the end? I can definitely see this getting complicated, though, so I enjoy the streamlined focus on just one aspect of the game. I also wish there was more of a true ending, but very cool!
CAT CAT CAT would kill for an interaction with that cat. also loved the use of teensy tiny font to add narrator voice... feels like I just spent a long day at the door customization factory. definitely some regrets about deciding to have the doors open separately. I do wish there was a bit more of a definitive ending but very solid 😼👍