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Thanks for finding that bug with skipping the derelict - the requirements for when the actions do/don't appear get pretty tangled at times, so it's easy to miss edge cases like that. I've added it to a list for a bugfix update that I'll aim to do in the next few days.

Unsure if I'll change the food coupler though. I do want it to be entirely possible for people to lose their first run if they're not paying attention, but the food coupler may be an overly punishing one... I'll have to think on it.

Thanks for your comment!