Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+4)

It is indeed a frustrating and rigged experience! Poor video game bosses.

Funnily enough the hit boxes do stay the exact same (unless you experienced a rare phase two invincible hero bug, which I've yet to figure out how to fix). The way it works is that the Hero is coded to dodge all attacks perfectly, but those dodge fuctions only have a random chance to run based on how many times the Hero has seen the attack and how far along the game is.

(1 edit) (+2)

Prove it, release the debug build, lol.
I think the mace smash sprite make it seem larger than it is and the early hero pattern makes him easy to hit thus giving the illusion that the inflicting damage area is larger in the beginning. 

For real it was an amazing experience.

Surprisingly, I beat him without going into phase 2. I cheesed him by standing in place near the throne and spamming spell and mace, the spell forced him to move closer to me and the mace made him move away, if he ends up trapped between the spell and the mace it is guaranteed hit. 

Luckily he was not programmed to spam arrow in retaliation, otherwise I would have been cooked. 

Also, thanks to your game, I now have the boss perspective and I can see bosses as a sequence of patterns that can be easily dominated one by one. Thus I was able to defeat Lucine after 160+ deaths, 5+ hours over the span of 5+ months.

Phew, this is a lot, but it was a unique experience :)  

Edit: Fixed the amount of hours. I read the game time wrong

(1 edit)

Mosu, feel free to delete this reply if you don't want mentions of other games on your page. 

The name of the game where Lucine is from is infernae by Anuke. 

(+1)

Interestingly, I've had the hero dodge attacks after having never seen them before, just so long as the game has progressed far enough. Is that on purpose?