translated with DeepL
It does not concern the demo but the latest sales version 6.4 here.
How about they split your bundle of 10 years ?
What is the customer interested in ?
The customer may only be interested in this game.
Just offer finished levels or extras individually to the masses.
For a fee, of course. Depending on the effort and background of the creation, the price should then be flexible.
Example:
A private programmer who creates something like this is happy about every bonus payment because it is his hobby. He does not live from his hobby.
Then I would release a good playable demo for free
Sell the finished version and then maybe charge €5 per version for each further upgrade.
If it's not his hobby and he has to make a living from it, then maybe €10 per version because of taxes etc.
Depending on how much you sell, you can see how popular it is and whether you can put more work into the project.
For people who enjoy all your projects, the membership is ideal
I would also not set the division in the membership with 2 versions behind it,
but rather make it playable 2 weeks before release.
You always have to remember that you are not giving any guarantees. You don't promise a new version every month
and so I would have to pay 30€ per version for this game and if a new version takes 3 months then that would be 90€ for me.
The
Translated with DeepL.com (free version)