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(1 edit)

First and foremost, really nice work! I've enjoyed the series as it's continued, and this game is no exception; it was a lot of fun to play! The new story/lore that's introduced is good, and expands the scope beyond the previous games. At first I wasn't sure how the globe-trotting would feel, but in practice it worked well. (I'm definitely going to need to brush up on a lot of story stuff when I finally get back to work on 2Goku in earnest... the epilogue in particular left me with the distinct feeling that I might butcher canon if I'm not careful. Then again, 2Goku has always been questionably canon in general.)

A few miscellaneous notes from my playthrough:

  • Gremlin gaming Sakura was probably my favorite story/cutscene moment
  • I found an area that got me stuck on the river overlook just behind the building with the neutral NPCs you encounter in the jungle... if you step into a little ditch area on the cliffside you get stuck... I couldn't jump out of it or go into the river, and had to reload. I checked again just for the heck of it and got stuck again XD
  • The area where you can choose stealth was a nice touch... but it was pretty funny seeing all my allies just walk right through the camp after I carefully went around the perimeter.
  • I liked the variety of gameplay in general! VN, FPS, the motorcycle chase, the truck section... all cool! Well, about the motorcycle section...
  • I liked the IDEA of the motorcycle section a lot. But it was by far the hardest and most frustrating part. For some reason the keys just weren't intuitive to me and I kept messing them up. Maybe it's because visually it looks like I should be going up and down on screen, but the keys are left and right.... which makes sense in some ways, but just messed with my brain. I got through it of course, but it took longer than it should have. Thank goodness for the save points.
  • There was one story moment/line that was too real. I'll let you guess.
  • Took me awhile to realize I could only use magic with my pistol out. Maybe it's been that way in the previous games and I forgot.
  • Thank you for the "Special Thanks" in the credits! Not sure I've done much to deserve it (hosting continue it perhaps?) but I appreciate it regardless!

Again, I really enjoyed it, as well as the rest of the series! I know you've been wrestling with gamedev/hobby/life balance... Selfishly, I hope this isn't the end of the series.(I mean, that epilogue, c'mon!) But even if it is I've enjoyed the ride. (I have not yet read the devlog, maybe there's more to learn in there... I'll return to rate once I have time to read it!)

(+1)

Thanks for playing!

I do touch on this a bit in the devlog, but deep lore and worldbuilding has basically just been kicked down the road again. There's really not a lot to try to be consistent with, but feel free to message me if you need clarification on anything.

There are definitely bugs and shortcomings. This is something I sort of cover in the devlog, but development was rushed and it was really shoved out the door with minimal testing.

While it's cut down from the original concept, I'm happy that I was able to keep the globe-trotting feel intact, as well as trying different gameplay ideas. I don't know if this is going to be the last game in the series (I'll get back to this in a bit), but I was trying to treat it as Gina's last hurrah.

I probably should have switched up the controls in the motorcycle sequence. I think all but one of the people who tried it have been thrown by them.

Was it the hospital scene that was "too real"?

This is the first game where you can only use magic with one-handed weapons. It's a compromise between the previous games which either allowed you to use magic all the time or didn't have magic at all. It also makes animating the weapons slightly easier. This definitely could have been explained better, I think there's only a mention in the ingame help.

Did you suggest a title when I was soliciting those? That might be the reason for the special thanks, either that or for testing it during the first jam.

Will this be the last Outliers game? I do answer this in the devlog, but I'll paraphrase it here: I don't think so, but it'll be the last one for a while, and it might be the last big one. I still have a lot of ideas in my head, including of course what the epilogue could lead into, but I also really don't want to take on another project like this any time soon.