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(+1)

for the desired result you will always have to use viewports to ensure the correct resolution while having precise pixels :-)

For the colors I chose also using a shader since its fast and easy enough to map two colors :-D

Ok that kind of makes sense. Was there any tutorial or guide you followed to learn how to make this shader (or shaders in general)? Or did you just kinda experiment and learn on your own?

(+1)

The godot shader is quite similar to the GLSL feature set. So I've been using shaders for some years now, you can learn it when doing plenty of glsl tutorials out there :-)