A concise yet not simplistic puzzle game, designed very impressively. If possible, I would like to know how you achieved such an inverted color effect. Was it implemented using a shader?
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thank you sm for the feedback!! :)
if you're interested in the details, i basically used unity's hlsl code in the .shader file to perform a "GrabPass" and basically retrieve the color values of a specific pixel (so in this case invert the colours). the one i ended up using is a modified version of the code found here.