feels very hollow knight-y!
a few notes:
i noticed a bit of jittering on the player when the camera moved to follow them. in my experience, this has happened when moving the camera in the “_process” function instead of the “_physics_process” function
also, the needle ability seemed inconsistent in its distance- there was a room with some big gaps between the “needle hook grabbing” things but it just felt like random chance whether or not the hook would connect.
overall, the map design felt pretty good! i only got to two different areas, but i felt like i could find my around decently easily- i accidentally closed the game, but was able to find where i left off with little difficulty.
good job 👍