Update to Version 1.02
New Features and Improvements:
-
Vertical Scaling Only:
- The breathing effect now only affects the vertical scale (
y
), simulating an up-and-down movement. The horizontal scale (x
) remains fixed, eliminating the “squishing” effect on the sides of the sprite.
- The breathing effect now only affects the vertical scale (
-
Breathing Effect When Idle Only:
- The breathing effect is automatically disabled when actors or followers are walking or running.
- The effect remains active only when the character is in an idle (stationary) state.
-
Scale Reset:
- When the breathing effect is inactive, the sprite automatically resets to its original size (
1x
scale).
- When the breathing effect is inactive, the sprite automatically resets to its original size (
Thanks to SideQuestHeroes for the feedback!