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(7 edits)

Update to Version 1.02

New Features and Improvements:

  1. Vertical Scaling Only:

    • The breathing effect now only affects the vertical scale (y), simulating an up-and-down movement. The horizontal scale (x) remains fixed, eliminating the “squishing” effect on the sides of the sprite.
  2. Breathing Effect When Idle Only:

    • The breathing effect is automatically disabled when actors or followers are walking or running.
    • The effect remains active only when the character is in an idle (stationary) state.
  3. Scale Reset:

    • When the breathing effect is inactive, the sprite automatically resets to its original size (1x scale).

Thanks to SideQuestHeroes for the feedback!