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Breath Effects for RPG Maker MZ

Minimal breathing effect for actor, followers, and specific events with notetags. · By LeashaX

Updates & Feedback Hub Sticky

A topic by LeashaX created 49 days ago Views: 29 Replies: 2
Viewing posts 1 to 3
Developer

Welcome to my thread! I’ll share updates and progress on my projects here. Feel free to share your feedback, suggestions, or ideas—your input is always appreciated!

Developer (7 edits)

Update to Version 1.02

New Features and Improvements:

  1. Vertical Scaling Only:

    • The breathing effect now only affects the vertical scale (y), simulating an up-and-down movement. The horizontal scale (x) remains fixed, eliminating the “squishing” effect on the sides of the sprite.
  2. Breathing Effect When Idle Only:

    • The breathing effect is automatically disabled when actors or followers are walking or running.
    • The effect remains active only when the character is in an idle (stationary) state.
  3. Scale Reset:

    • When the breathing effect is inactive, the sprite automatically resets to its original size (1x scale).

Thanks to SideQuestHeroes for the feedback!

Developer

Changelog (Version 1.03)

  1. Enemy Breathing in Battle

    • Added a minimal breathing effect for enemies during battles with customizable parameters:
      • DefaultAmplitude: Controls the breathing amplitude.
      • DefaultSpeed: Adjusts the breathing speed.
  2. Organized Parameters

    • Parameters are now grouped into categories for better clarity:
      • GeneralSettings: General settings.
      • ActorSettings: Actor and event settings.
      • EnemySettings: Enemy-specific settings.
  3. Code Optimization

    • Improved performance and readability by simplifying calculations and reducing redundancy.

This update focuses on enhancing the breathing effects and making the plugin easier to configure.