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Such a beautiful game! The art, the light, the sound - all of that came together for a sublime feel. There were a couple of spots that weren't intuitive - getting in formation with the deer(?), the Simon says that included the spacebar. And it would have been helpful to know the progress especially for the deer and the crane. With the crane, I didn't realize I was resetting and sometimes it was finicky about the timing of hitting the space bar. I realize adding a UI would probably take away from the magic, but maybe there'd be an artful way of showing it without it just being a progress bar on the screen... (musical tones, lighting)? You've got something to be very proud of here.

Thank you so much for your kind comment. I agree on what you said about giving more feedback to the player. You also rightly identified the trade-offs we have to dealt with as we indeed wanted to keep the UI minimal. I might take the time to reflect on this and try to improve it after the voting period ends. Thanks for playing!