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Nice game! It would be good to have a win condition, because once you have enough elixir you can become kinda invincible and the game stops being a challenge (I reached about 62k elixir in my 3rd playthrough, and quit because it was gonna be really hard to die at that point)

(+1)

Yes, definitely! I capped the enemy spawn time at 0.5 seconds, but with more playtesting, I could have realized that wasn't enough. I think removing the cap altogether or adding a win state could improve the game. Thanks for playing!

:D