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A member registered Apr 19, 2020 · View creator page →

Creator of

Recent community posts

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The game's visuals are great! The movement felt annoying once I got very fast, though. Also, WASD would have been nice. Good game!

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Yes XD. The game definitely needs more balancing. Thank you for playing!

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Oof! I made the game slightly easier during playtesting but maybe I should've made it harder. Thank you for playing!

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Yes, definitely! I capped the enemy spawn time at 0.5 seconds, but with more playtesting, I could have realized that wasn't enough. I think removing the cap altogether or adding a win state could improve the game. Thanks for playing!

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Oof during playtesting I didn't even surpass 300...! Thanks for playing.

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Thank you your feedback! All the points mentioned were planned but due to time constraints they were not implemented.

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It's much better now! Also, my new high score is 4821.

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At first, I kept dying, and it took me a while to finally grasp the idea. After that, I enjoyed the game a lot! It's a simple idea, but its implementation is great and well-polished. It would be nice to have greater contrast between the ingredients, though, some of them look too similar. My high score was 1535.

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It's a nice game idea but it needs to be more challenging and to become harder over time. Maybe you could increase the rate that food spawns at or the speed it falls. Anyway, the art was also nice but the game could use more polish.

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Nice and simple game. However, I don't think the theme or prerequisite were implemented. Also, this game was submitted to 13 different game jams? Anyway, the gameplay and controls could be improved, and more polish could be added.

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The game is really fun. I could see this become a bigger game and being successful. Would have been nice if there were some more sound effects though.

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Very cool game. It was very fun to play and I didn't want to stop playing.
My high score was 147.

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The idea of the game is nice and so are the visuals but the controls were a bit uncomfortable and there were some bugs I encountered as I played. A damage indicator for the enemies would also be nice.

Also, when you play the game on Firefox, it runs like this. (This is because Godot 4 games run in a new window on Firefox) You might want to change the window settings for the project to make it scale up.

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The artwork is very nice and so is the idea. However, I found it difficult to read what the potions did while moving very quickly, but I'm sure over time I'll get used to it.

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Thank you for playing!

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Thanks for following. Please try out my other projects and games!

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Thank you for your feedback! I'm glad I managed to successfully encapsulate the feel of an era I didn't get to experience.

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Really cool game. The game mechanic is entirely unique and interesting. The game was hard, though, so I didn't play through it all. The player collision also might be better if it was smaller so you can move through tight corridors better, but that's just me nitpicking. The game is great!

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Really cool game and unique take on the theme. The game was very fun to play even though it is simple.

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It's a really simple game but that makes it easy to understand and the timer leaves room for mastery. Cool game!

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This game is very cool. The fact that it runs on the GBA alone is amazing. I recently began learning GBA development so this was nice to see. Good game!

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There is a planned dlc where you get a dozen instead of 10. Increased difficulty!

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Thank you for playing!

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Really cool factory game. Reminds me of Mindustry and the likes. Also, I recognize that background music. ;) The visuals were really dark, and it was hard to see the difference between the conveyors and background.

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Cool puzzle game. Very nice that you have an options menu, especially for jam game. Noticed the viewport isn't scaling properly though, might want to tweak the window settings. https://imgur.com/Hm6J8fI

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Thank you! I felt the controls needed a bit more polish, but I'm glad you got used to them.

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Thank you! I'm happy you enjoyed it.

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I'm not going to boil an egg alive, that's torture! But yeah I learned a lot. I began learning like a week before the end of the jam so when I didn't have time to finish my game I just submitted my "Hello World" project.

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Cool game. Reminds me of Katamari.

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Old. Like really really old. (He's old)

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EGG

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Thank you for playing!

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Thank you for playing!

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Thanks!

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The game has a nice gameplay loop. The visuals could have a bit more polish, and the UI is a bit out of place compared to the theme. The game is, nevertheless, a unique take on the theme.

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The game is visually stunning!!! The animations are amazing! The idea is also incredibly creative compared to everything else I've played! And although I spent most of my time not knowing what I was doing, the game was still fun. Yes, I lost, but the art alone was more than enough to keep it fun and how everything is completely polished.

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Oh, then I need to replay it!

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Thank you, I'm glad you enjoyed it! Time was definitely the reason so many features got cut. I had plans for a smaller version, more platforming mechanics, and more areas. Thank you again for playing!

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The visuals are really nice. The idea is nice and unique. Is there a win or is a constant loop of making more potions? Maybe I stopped playing before the game ended. Great game though!

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