Thank you for your feedback! I'm glad I managed to successfully encapsulate the feel of an era I didn't get to experience.
Bump Dev
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Cool puzzle game. Very nice that you have an options menu, especially for jam game. Noticed the viewport isn't scaling properly though, might want to tweak the window settings. https://imgur.com/Hm6J8fI
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The game is visually stunning!!! The animations are amazing! The idea is also incredibly creative compared to everything else I've played! And although I spent most of my time not knowing what I was doing, the game was still fun. Yes, I lost, but the art alone was more than enough to keep it fun and how everything is completely polished.
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The game was really cool. The player movement felt nice. The effects were awesome. Dying felt very punishing because I had to redo all of that, but maybe that's just the style of this game, so no problem. The sawblades were spinning too fast that you couldn't see the original sprite anymore. Maybe that's because I have 144hz display, I don't know.
(took the picture from my phone because it's how it's displayed, so a screenshot wouldn't work because it would pause on a specific frame)
Also, you might want to turn off antialiasing on the font so it is more in theme with the pixel art.
All in all, great game!
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Feels like maybe there should have been a slower difficulty curve. The start was very difficult, I stopped playing at the part with the 2 way entry, I kept bumping on my way up after that. The game is meant to be frustrating, so I can't complain about the controls, lol. But I also couldn't experience it to the fullest in order to rate your game fairly. If there was a video or something that would allow us to see the rest of the game, that would be good. (Or even an easier difficulty?) I heard there were more mechanics to come, but I couldn't get there :P. Still, I think it's a good rage game!
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The game is amazingly good. The design was well-thought-out, and the mechanics were greatly polished. My only criticism isn't really a mistake on your part, but something that could improve the web build.
The game lags when particles are first summoned. All you need to do is use CPUParticles2D when the game is being played on web (you can check that with OS.get_name(), as far as I remember). And you can tell the game to use GPU/CPU particles depending on the platform. You can have an if statement that enables the CPUParticles2D and disables the GPU ones when the game is a web build. It's really useful for game jams. Last year I had the same issue and I fixed it this way (and I actually suggested it for your game last year too).
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This game is great. The interpretation of the theme and implementation was amazing. However, I would have liked it if selling something felt more rewarding, but whatever you sell gets replaced instantly. Maybe if it was a scrollable list, it would've felt more immersive that you have so many customers. Also, I noticed there are 2 water elixirs? But these nitpicks are not too important, though.
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Nice concept, but the game doesn't seem to be scaling right. Godot games on Firefox open up in a popup so this is how it appears:
I worked around this by not maximizing the window, but I'm still unsure if I played it right. Also, I spent a long time just driving through purple nothingness and kept going outside the purple even. Would be nice if there was a compass or indicator of where you began. After a couple tries, I finally found the treasure. Still, the concept is nice and the art too!