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Nice Kitty game, he is an eater for me, well like a feedback, cameras has an attribute, I don't remember which, this atribute helps camera collide with objects like walls floors and solids, I think this game needs to use this attribute to collide efficiently with solid objects.

That’s a good idea! I don’t like pull in camera systems because they normally make some janky rotation feel if dampened, but it could work well with this project with some tweaks. Thank you for the feedback and for playing! C:

You always are welcome friend.