if this was finished i feel like it might have been one of my favorites of the jam. at the moment it just feels like there's not enough here to give much feedback on. i really liked the ascii graphics, i like the mystery that was being set up, i like the terminal and how it needs to be activated to see logs. i wasn't a huge fan of the way new areas were locked off until you read a log, maybe just putting something like a key with the log and a gate to keep the player from missing it. obviously a gate in a cave doesn't make much sense but you get my idea lol. i hope you finish it up, i'd love to check out the rest!
Viewing post in Edge of Known Space jam comments
Wow, thank you <3. I'm definitely continuing to work on it. I'm going to enter it into the Super Metroidvania Month that goes until Feb and plan/hope to have it completed for that. Please follow so you can get updates and play it in full. (also, if you'd like to do an early play test that would be great!).
In terms of the gating issue, another player said something similar and I do agree. I've already made some (unpublished) changes to how that works and I think it is much better and leans into the "exploring the unknown" theme better.