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A jam submission

Edge of Known SpaceView game page

Single-screen micro-metriodvania with a sci-fi story
Submitted by enegames — 13 days, 8 hours before the deadline
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Edge of Known Space's itch.io page

Results

CriteriaRankScore*Raw Score
Execution#112.5452.545
Metroidvania#132.2732.273
Overall#172.2272.227
Sensory#182.1822.182
Enjoyment#191.9091.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
rot.js

Team/Developer
enegames

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Comments

Submitted

This is really cool!

I can't believe you actually got decent lighting and line of sight mechanics in a game like this!

Developer(+1)

Yeah, me too! Looking back, I think the FOV feature of this game library was a big part of what made me want to use it. I'm doubling down on  it with the other upcoming items. Thanks for playing!

Submitted

The ascii art looks great here; it really sparks my imagination. It’s sad that it’s so short; I definitely look forward to seeing the final version of this game.

Submitted

Really cool idea, I’m sad it’s so short but as someone who submitted an unfinished game I totally understand. I love the concept, never thought of metroidvania elements in a genre like this but it works surprisingly well. I’m excited to see more, I’d definitely play the final version of this.

Submitted

This is a cool idea for a game, I like the exploration and the map getting bigger on a single screen idea. I also think the ascii art style looks cool. Great job on this!

Submitted(+1)

if this was finished i feel like it might have been one of my favorites of the jam. at the moment it just feels like there's not enough here to give much feedback on. i really liked the ascii graphics, i like the mystery that was being set up, i like the terminal and how it needs to be activated to see logs. i wasn't a huge fan of the way new areas were locked off until you read a log, maybe just putting something like a key with the log and a gate to keep the player from missing it. obviously a gate in a cave doesn't make much sense but you get my idea lol. i hope you finish it up, i'd love to check out the rest!

Developer(+1)

Wow, thank you <3.  I'm definitely continuing to work on it.  I'm going to enter it into the Super Metroidvania Month that goes until Feb and plan/hope to have it completed for that. Please follow so you can get updates and play it in full.  (also, if you'd like to do an early play test that would be great!).

In terms of the gating issue, another player said something similar and I do agree.  I've already made some (unpublished) changes to how that works and I think it is much better and leans into the "exploring the unknown" theme better.

Game feels really good, got stuck after finding the dead body in the crystal forest and it said and end of content. Is there really nothing else. The bridge collapsed and I couldn't find a way around it. The crystal forest is so confusing and made me lost still good though. I would literally play this game for hour fr. Could use some images when interacting with items for visuals. The map becoming bigger, having items that give you access to places or hidden items, currently the visuals are unique. All really nice stuff.

Developer

Thanks for the feedback!  For now you found everything, but I'll continue working on it, eventually the whole screen will be filled.