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The most notable absences in this game are audio and fullscreen. You say it's an early prototype but it feels really good even in its current state. Art style is beautiful, some neat easter eggs in the background, and the core mechanics just feel solid. Depending how well focused I am, I'm generally going somewhere from 11 to just over 50 kills (my record is 55 so far). Definitely feels like there's room for improvement on my part.

Also, I'd very much like to see control remapping options. Being able to move the buttons around (and view them in-game, not just on this page) would be much appreciated.

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Also worth considering... when you have your sword sheathed, there aren't proper animations for dodging or for taking hits. Both animations teleport the sword into your hand, then have it teleport back into its sheathe after.

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Ah yes, need to fix those animations as well. It's an easy fix, just takes time to redraw them sheathed. Thanks for the reminder. 

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Happy I could help! xD it's not like it's a deal breaker but it'll be nice to see!

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Thank you very much for the feedback! Audio is being added now. Fullscreen gets weird with the browser version with screen tearing, might just leave it for the download version. 

Definitely working on the control remapping, should be in the next update. 

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That's awesome to hear! Keep being amazing!