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Wow wow wow, for a one week game jam y'all really POPPED OFF! Immediately impressed just with your menu interfaces, the tutorial, the credits, the settings, what an awesome touch. Picking a font goes a long way in the polish of a game and y'all chose a great one. Omg and the art and music are so evocative of the vibe you've chosen, you have amazed me, the synergies of your team are incredibly apparent. My few notes are that I wish the camera followed the player a little more closely-- I didn't know I could explore beyond the starting FOV because the camera didn't follow me until I was right at the edge, and (this might be intentional) some of the hitboxes for enemies and my ability to target them was a little finicky, I often found my bullets going astray from the crosshairs, or bullets I thought would hit seemed to pass through enemies undamaged. I LOVE the gameplay loop though, its like a fast-paced deck-builder which is something I haven't seen before, and y'all picked a great way to skin that idea. Fantastic job!

Thanks a lot! It was a lot of fun to put together. We have an update that fixes aiming and a few other unintended behaviors. We have some exciting ideas for the system outside of the scope of the jam.