We need to bring back smaller flash games like this. Simple, intuitive, and fun. Also big props to the sound work that really brought this to life.
jcavazos19
Creator of
Recent community posts
Ah man I played this one the most so far. Really addicting, especially as the enemy ball types get a bit more varied. there's a ton to like here. Would love to see an expanded version with a larger range of room types and hazards. It's great when the balls start "fighting back". I would have liked to see the spike balls earlier than the boss.
The part of the soundtrack that went in the direction of lounge piano was v nice.
Really nice environment, music, visuals, and narrative voice! I'm definitely going to be playing this one again. The resource management is really important really quickly. Would love more opportunities to use items. There were a few spots where it felt like I was locked out of using something, even a recovery item.
Thanks! Yes, the intensity does increase from wave to wave and drops back down again when choosing bullets and pausing.
We have an update posted with fixed aiming (huzzah!) as well as addressing a few unintended behaviors & bugs. There are a few synergies that currently exist between a few of the bullet types that make planning out bullet order a little more interesting, but we're unsure if that's something for players to discover or something we should hint at and tutorialize more. Would love to hear your thoughts on how to better represent that!