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this is cool! there was a good diversity in the rooms and enemies and i liked the idea of the door opening requiring some time. it felt like a survival horror game which is a cool direction to take a metroidvania. it's very clunky in a lot of ways, some of them i'm sure are intentional like only being able to move one direction at a time, but the hitboxes just don't seem to be where they should be so the combat is something i quickly tried to avoid as much as possible. it was good overall though, the emp being able to open the doors was cool and i really liked dashing through the turret lasers. great job!