the level design in this was actually pretty good, that's something that's real hard to get right in a fps in the jam time constraints. the enemies were easy to cheese from far away but they were still pretty fun to fight. the lighting was cool, always love the low res normal mapping. the reload mechanic is a cool idea but in practice it's pretty tedious. the contrast does make the shotgun feel better though, but it feels like the way you input the reload should be able to be rapid fired, like maybe you can hit the button to spin it 3 times in a row and then have to wait out the recharge. the boss was incredibly frustrating because of all of the bits on the ground you can get caught on, i'm not sure what the thinking on all of the debris was but especially since he can walk through it it just felt very janky. all told though i really liked it, huge fan of the crouch jump. not enough fps games have crouch jumping.